2025 XR (VR/AR/MR) Outlook for 2030

Language:
Japanese
Product Code No:
C66126000
Issued In:
2025/06
#of Pages:
326
Publication Cycle:
Annual
Format:
PDF

Price

250,000 yen ($1,722.59)
(excluding consumption tax)
500,000 yen ($3,445.19)
(excluding consumption tax)
750,000 yen ($5,167.78)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 145.13 yen , 2025/07/04 Japan)
*Scope of Each License Type

Coverage: (Product/service)

XR devices, XR contents

Research Target:

XR device manufacturers, XR contents producers

Research Content:

XR (VR/AR/MR) hardware has yet to become widespread among consumers, but awareness of it is growing in general markets due to increased opportunities to experience it at events and in games. In fact, XR hardware is growing in popularity among businesses, which are developing various types of content. For example, XR is used for educational and training purposes, and as a tool to facilitate negotiations at real estate and automotive sales sites. However, the XR market as a whole is experiencing slow growth, as evidenced by poor performance of metaverse applications at conferences and online meetings.
This new edition of the report presents 2030 prospects, taking into account the current and future outlooks for XR solutions in each industry, the status of 5G Advanced implementation, the impact of 6G initiatives, IWON, satellite communications, AI, and more.

TOC:

I    Overview

  1. XR Market Overview in Japan
    1) XR Device Market Size
    2) Growth Factors
    3) Future Outlook (2030 Prospects)
  2. XR Content (Entrusted Production + Service) Market in Japan
    1) Market Size
    2) Forms of XR Content Provision
    3) Growth Factors
    4) Challenges
    5) Future Outlook (2030 Prospects)

II    XR Device Market Trends in Japan

  1. Domestic XR Device Trends
    1) Whole Picture of Domestic XR Devices
    2) Head Mounted Displays (HMD)
    3) Smart Glasses/AR Glasses
    4) XR Device Prospects
  2. Domestic XR Device Shipment Volume
    1) Domestic Shipment Volume of XR Devices (HMDs + Smart Glasses/AR Glasses)
    2) Domestic Shipment Volume of HMDs
    3) Domestic Shipment Volume of Glasses/AR Glasses

III    XR Content Market Trends in Japan

  1. Domestic XR Content Market Overview
    1) XR Market Definition
    2) XR Market Structure
    3) Domestic XR Implementation by Industry Sector
    4) Domestic XR Content Market Size
    5) Domestic XR Content Entrusted Production Market
    6) Domestic XR Content Service Market
    7) XR Market Challenges 
    8) Governmental Policy and Support
    9) Future Outlook (2030 Prospects)
    10) XR Content Entrants
    11) XR Content Market Prospects
  2. Domestic XR Content Market Trends by Industry Sector
    1) In Developing the Market Size by Industry Sector
    2) Agricultural, Forestry and Fishery
    3) Construction
    4) Manufacturing
    5) Energy
    6) Information and Communications
    7) Transportation and Warehousing
    8) Retailing
    9) Finance and Insurance
    10) Real Estate
    11) Advertising
    12) Accommodation and Service
    13) Lifestyle-Related Services, Recreation, and Travel
    14) Entertainment
    15) XR Games
    16) Live Entertainment
    17) Contents
    18) Theaters and Theme Parks
    19) The Metaverse
    20) Sports
    21) Education, Learning Support, and Qualifications
    22) Medical Care and Welfare
    23) Other Services
    24) Public Services

Price

written in Japanese
250,000 yen ($1,722.59)
(excluding consumption tax)
500,000 yen ($3,445.19)
(excluding consumption tax)
750,000 yen ($5,167.78)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 145.13 yen , 2025/07/04 Japan)
*Scope of Each License Type