The Metaverse Market 2023

Language:
Japanese
Product Code No:
C65108400
Issued In:
2023/07
#of Pages:
293
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
, Japan ,
Industry:

Price

230,000 yen ($1,460.13)
(excluding consumption tax)
460,000 yen ($2,920.26)
(excluding consumption tax)
690,000 yen ($4,380.40)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 157.52 yen , 2024/05/02 Japan)
*Scope of Each License Type

Coverage: (Product/service)

The metaverse

Research Target:

Metaverse Platformers, Metaverse Infrastructure Providers, Metaverse Planners, Producers, Operators

Research Content:

2021 to 2022 saw many companies proactively investing in the metaverse business to try some efforts on it. Not only general enterprises but also municipalities and administrations participated in the attempts utilizing the metaverse. There were some cases and services provided from various fields utilizing the metaverse. 
While awareness of the metaverse has increased gradually, it accelerated last year, to let the metaverse being the boom. In 2023, however, the franticness of the boom has quietened down, with specialness of corona having faded. Such changes can be said as "the right time" for business development for those companies that have involved in it long enough. 
Utilization has expanded not only in the metaverse space but in the space where the productivity is involved, such as at virtual stores and for digital transformation for enterprises. In addition, increasing numbers of platformers have launched the digital contents market mainly UGC (User-generated Content) that encourage C2C business. 
By combining the metaverse with generative AI, ChatGPT, ecommerce, and NFT, various demand is expected to be generated, which may expand the business opportunities for related companies. 
This report covers the cases of the metaverse-related business according to each field, and the business trends of domestic market players and future market perspectives.

 

TOC:

I    Overview

  1. Overview of the Metaverse
    1) What is the metaverse?
    2) History and noteworthy backgrounds
  2. Metaverse Market Outline
  3. Efforts on Metaverse at Major Companies
    1) Efforts on Metaverse by Meta
    2) Efforts on Metaverse by Microsoft
    3) Efforts on Metaverse by Google
    4) Efforts on Metaverse by Apple
    5) Efforts on Metaverse by Sony
  4. Metaverse Business Models and Stakeholders
  5. Major Metaverse Platforms
  6. Trend of Organizations Related to Metaverse
  7. Domestic Metaverse Market Size Forecast (FY2021-FY2027)
  8. Future Market Perspectives
    1) Growth Perspectives for Each Area that Utilizes the Metaverse
    2) Noteworthy Topics
    3) Factors that Drive Market Growth
    4) Challenges in the Market

II    Metaverse Applications

  1. Events
  2. Virtual Offices
  3. Training
  4. Education
  5. Ecommerce/Shopping
  6. Marketing Tool
  7. Medical Care
  8. Tourism, Regional Revitalization
  9. Administration
  10. Welfare

III   Trends and Strategies at Major Metaverse Businesses

1) What made the company to enter the market
2) Service overview
3) Business models/ scheme, price system
4) Characteristics of the service, strength, differentiation
5) Business performance (Unit price per customer, sales trends, future goals, etc.)
6) Customer trends
7) Status of collaborations, business tie-ups
8) Efforts to expand business, focusing fields
9) Challenges
10) Views on the metaverse market

  1. Platformers
  2. Metaverse Infrastructure Providers
  3. Metaverse Planners, Producers, Operators_]

IV   Reference

  1. XR (VR/AR/MR) Market Trends
  2. NFT Market Trends

V   Company Profiles

14 enterprises

Price

written in Japanese
230,000 yen ($1,460.13)
(excluding consumption tax)
460,000 yen ($2,920.26)
(excluding consumption tax)
690,000 yen ($4,380.40)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 157.52 yen , 2024/05/02 Japan)
*Scope of Each License Type