Leisure Industry 2018

Language:
Japanese
Product Code No:
C60115100
Issued In:
2018/10
#of Pages:
1050
Publication Cycle:
Annual
Format:
PDF

Buy this research

Price:
120,000 yen ($1,109.88)(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 108.12 yen , 2019/09/17 Japan)

Coverage: (Product/service)

Sightseeing and Leisure-related industries:Tourism Membership resort clubs Amusement parks, Gaming industries, Fitness clubs, Sporting goods, Hotels, Restaurants and food services

Research Target:

Companies in Tourism, Membership resort clubs, Amusement parks, Gaming industries, Fitness clubs, Sporting goods, Hotels, Restaurants and food services, etc.

Research Content:

PART I   General Overview

I   Market Background surrounding Leisure Industry

  1. Trend of Leisure
  1. Trend of leisure market
  2. Working hours and leisure time
  3. Trend in taking holidays/vacation
  4. Trend in consumption regarding leisure (sluggish growth in leisure consumption)
  5. Trends of holidays during year-end and new year, Golden week, and summer vacation (2017 - 2018)
  1. Changes in Economic Environment and Social Background
  1. Trend in demographic
  2. Changes in economic environment
  3. Factors that influence the leisure industry

II Trends in Leisure Industry

  1. Trends in Leisure Industry
  1. Changes in preference towards leisure
  2. Emergence of leisure for the elderly
  3. Expansion of leisure aiming for health
  4. Trends in business to rebuild leisure resorts
  5. Trends of leisure-related internet business
  1. Future Outlook of Leisure Industry
  1. Idea to make the tourism a key industry
  2. Latest trend of tourism market 
  3. Leisure industry that accelerate overseas development
  4. Responding to environmental issues and energy saving

PART II   Sightseeing and Leisure-Related Industries

I   Travel market

  1. Travel Market
  1. Trends of travel market
  2. Trends of leading travel agencies
  3. Trends of leading travel websites
  1. Transportation Market
  1. Airlines
  2. Railroads
  3. Express buses, sightseeing buses, and chartered buses
  4. Cruising
  5. Ferries, passenger sea routes
  6. Rental cars
  1. Trends of Transportation Companies
  1. Airlines
  2. Railroads
  3. Express buses, sightseeing buses, and chartered buses

II   Resort Market

  1. Resort Hotels, Resort Ryokan(Traditional Inns), and etc.
  2. Resort Club Membership
  3. Other Accommodations
  4. Condominiums, Second houses in Resort Areas

III    Theme Parks, Amusement Parks, Museums, and Spas

  1. Theme Parks, Amusement Parks
  2. Other Leisure Parks
  3. Museums
  4. Spas

IV   Sports Watching, Cultural Exhibitions

  1. Sports Watching, Sports Events
  1. Trend of sports events
  2. Activities toward 2020 Tokyo Olympic/Paralympic Games
  3. Trend of major sports events
  4. Trend of major sports business
  5. Trend of operation of major sports stadiums
  1. Exhibitions, Cultural Events

PART III   Amusement, Gaming and Public Gambling Industries

I   Amusement Market

  1. Console games, consumer games
  2. Amusement Facilities, Arcade games
  3. New Moves of Gaming Industry
  4. Trends in Leading Companies in Amusement Industries

II   Other Amusement Industries

  1. Pachinko/Pachislot Market
  2. Karaoke Market
  3. Public Gambling Market

PART IV    Other Sports Market

I   Sports Facility Market

  1. Golf Courses
  2. Ski Ground, Ski Resort
  3. Fitness/Sports Clubs
  4. Other Sports Facilities
  1. Bowling alleys
  2. Tennis clubs
  3. Futsal grounds/courts
  4. Pool halls, billiard rooms
  5. Batting centers
  6. Climbing gym

II   Sports Goods Market

  1. Sports Goods Market
  2. Trends of Sports Goods Companies

III   Outdoor Sports Market

  1. Outdoor Sports Market
  2. Trends of Major Outdoor Leisure
  3. Market of RVs, SUVs, Minivans

IV   Other Sports Market

  1. Marine sports
  2. Fishing
  3. Motor sports
  4. Motorcycles
  5. Sports Bicycles
  6. Running
  7. Other Sports Market
  1. Dance/Ballet
  2. Table tennis
  3. Badminton
  4. Skating
  5. Yoga
  6. Darts
  7. Sky sports
  8. Other new sports

PART V   Culture/Hobbies/Fiction Industries

I   Movies, Plays, Performances Market

  1. Movies/Films Market
  2. Plays, Show Business, Halls
  3. Ticket Distribution Market

II   Motion Pictures/Music Software Market

  1. Motion Pictures Software Market
  2. Music Software Market

III   Other Cultural, Creative, Hobby Market

  1. Broadcasting
  2. Culture Schools/Classes
  3. Gardening

PART VI    Accommodation and Food industries

I   City Hotels, Banquets Markets

  1. City Hotels
  2. Wedding and Bridal Market

II    Restaurants and Food Services Market

  1. Restaurants Industries
  2. Trends in Leading Restaurant Chains

Buy this research

written in Japanese
Price:
120,000 yen ($1,109.88)(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 108.12 yen , 2019/09/17 Japan)