VR (Virtual Reality)/AR (Augmented Reality)/MR (Mixed Reality)/ 360 Degree Image Viewer Market 2018-2019

Product Code No:
Issued In:
#of Pages:
Publication Cycle:
Geographic Coverage:
Canada , Global , Japan , United States


200,000 yen ($1,926.04)
(excluding consumption tax)
400,000 yen ($3,852.08)
(excluding consumption tax)
600,000 yen ($5,778.12)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 103.84 yen , 2021/01/18 Japan)

Coverage: (Product/service)

VR/AR/MR Headset/Devices, 360-Degree Cameras

Research Target:

Manufacturers, Mobile Phone Terminal Manufacturers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises

Research Content:

I   Outline of VR (Virtual Reality) Market

  1. Definition of VR (Virtual Reality)
  2. Full Launch of VR Market
  3. Background of VR to Attract Attention
  4. Product Categories of VR Headsets
  5. Enterprises Entering VR Business
  6. Structure of VR HMD (Head Mount Display) Hardware
  7. Outlook of 360-Degree Camera Market
  8. Outlook of VR Business

II   Trends of VR/AR Market

  1. Trends of VR Platforms
  2. Development of AR-Supported Platforms
  3. Development of VR Contents
  1. Hobby
  2. CAD
  3. Services (Logistics/Real Estate/Traveling)
  4. Medical/Education
  5. Music (Live Concert)/Theaters
  6. Amusement/Theme Parks
  7. Events
  8. Movies/Films

III   Domestic VR/AR Service Market Size

  1. Entire VR/AR Market Size
  1. VR/AR Market Size
  2. VR Market Size by Category
  • VR/AR gaming consoles, contents, enterprises, theaters/theme parks, devices/headsets
  1. Market Size by Category
  • VR/AR/MR smartphone games, VR/AR/MR gaming consoles, PC, hobbies/e-learning, live stream broadcasting, contents production, CAD, service business, production site, medical, theater/concerts, theme parks, events, cinema
  1. Market in Japan
  2. Markets in Asia and Oceania
  3. Markets in Europe (Western and Middle and Eastern Europe)
  4. Markets in North America
  5. Markets in Latin America
  6. Markets in the Middle East
  7. Markets in Africa

IV   VR/MR Headsets/Devices Market Size (Japan)

  1. VR Headset Market
  1. Shipment Volume by Product Category
  2. Shipment Volume of Full-Spec Headsets
  3. Shipment Volume of Headsets Needing to Mount Smartphones
  4. Shipment Volume of Gaming-Console Headsets
  5. Shipment Volume of Standalone VR Headsets
  6. Shipment Volume of 360-Degree Cameras

V   VR/MR Devices Market Size

  1. Shipment Volume by Product Category/by Maker
  2. Shipment Volume by Region
  3. Shipment Volume in Asia/Oceanian Market
  4. Shipment Volume in European Market
  5. 5) Shipment Volume in North American Market
  6. Shipment Volume in Latin American Market
  7. Shipment Volume in Middle Eastern Market
  8. Shipment Volume in African Market
  1. VR/MR Headsets/Devices
  2. Full-Spec VR/MR Headsets
  3. Headsets Needing to Mount Smartphones
  4. Gaming-Console Headsets
  5. Standalone Headsets
  6. . 360-Degree Cameras

VI     Trends of VR/AR/MR Headsets Makers


written in Japanese
200,000 yen ($1,926.04)
(excluding consumption tax)
400,000 yen ($3,852.08)
(excluding consumption tax)
600,000 yen ($5,778.12)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 103.84 yen , 2021/01/18 Japan)