Smartphone Games Market 2015

Language:
Japanese
Product Code No:
C57100900
Issued In:
2015/01
#of Pages:
249
Publication Cycle:
  
Format:
PDF

Price

120,000 yen ($776.30)
(excluding consumption tax)
240,000 yen ($1,552.59)
(excluding consumption tax)
360,000 yen ($2,328.89)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 154.58 yen , 2024/04/20 Japan)
*Scope of Each License Type

Coverage: (Product/service)

Smartphone Games

Research Target:

Smartphone Game Providers

Research Content:

I    Smartphone Games Market Trends

  1. Smartphone Games Market Size
  1. Trends in Entire Smartphone Games Market
  2. Trends by Category
  • Browser games: The market is shrinking due to shift to smartphones
  • Native application games: Large-hit games are driving the market
  1. Future of Smartphone Games Market
  • Domestic market is likely to continue expanding for the next 2 to 3 years.
  • Overseas market is expected for further expansion, especially in the emerging countries
  • Possibility to witness another shift of devices
  1. Overview and Business Models of Smartphone Games
  1. History and Transition of Mobile-Phone Games
  2. Trends in Development of Smartphone Games
  • Development flows and systems for games
  • Period of times and fees for game development
  • Directions and challenges in developing games
  1. Profit Structure for Smartphone Games
  • Billing systems
  • Charging of items (contents) within the games
  • Distribution structure
  • Promotions
  1. Market Environment surrounding Smartphone Games
  • Shifting of Mobile phone terminals to smartphones
  • Continuously increasing is consumer spending for mobiles phones and internet
  1. Latest Trends of Smartphone Games
  • "Puzzle & Dragons" continues to be driving the market, achieving 32 million downloads in total
  • Next come "Kuroneko/Shironeko," and "Monster Strike." Also, LINE games have been emerged
  • Game terminals have also shifted rapidly to smartphones
  • Smartphone games successfully have acquired women users, and have continued to attract wider range of population
  • With "Dragon Quest" and "FINAL FANTASY series have come to be distributed through smart phones, leading game-distribution companies started enhancing smartphone games
  • Business of DeNA and Glee continues to be slowing down
  • Alignment with more games both for homes and business-use, acceleration of multiplatform/cross media
  • Wider range of coordination among multiple companies is seen in the smartphone games market
  • Issues such as charging of large amount of money to the under-aged, and illegal trading of accounts still continue
  • Due to burden of development fees, further polarization and fiercer competition are seen in the market
  • Some game titles contribute in profitmaking by concentrating to focus on overseas development

II   Research on Smartphone Game Providers

  1. Detailed Profiles of Leading 22 Enterprises
  2. Company Profiles (41 enterprises)

Price

written in Japanese
120,000 yen ($776.30)
(excluding consumption tax)
240,000 yen ($1,552.59)
(excluding consumption tax)
360,000 yen ($2,328.89)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 154.58 yen , 2024/04/20 Japan)
*Scope of Each License Type