No.3635
Creator Economy in Japan: Key Research Findings 2024
The Creator Economy Market Grew Remarkably in Its Major five Areas for FY2023
Yano Research Institute (the President, Takashi Mizukoshi) has surveyed the domestic creator economy market and found out the status and challenges, market overview by major category, trend of market players, and market outlook. Here is the creator illustration market.

Market Overview
Traditionally, to earn money as a creator, one had to belong to a publishing house or other company to create artworks or works as part of the company’s economic activities. Therefore, among the huge number of individuals who create their works, only a few creators are professionals. Other than professionals, they are regarded as amateurs and their artworks as mere hobbies.
Nowadays, however, creators can present their works through social media and other online platforms and can earn a living by attracting fans. This economic activity is called the “creator economy” and is having a significant impact on the market.
Among various creator content, this research addresses the following five markets: 1) the creator fanzine (self-published comics/manga) market, 2) the creator illustration market, 3) the indie game market, 4) the indie music market, and 5) the creator fan club market. For the fiscal year 2023, these five markets have shown favorable performance and remarkable growth rates from the previous fiscal year. The prosperity of the markets is attracting creators from various fields.
Noteworthy Topics
The Creator Illustration Market
The creator illustration market in this research is the market for original illustration works created by individuals who earn income from fans as illustrators or artists, and for illustration-related services.
The size of the creator illustration market is estimated at 24,666 million yen in FY2023, based on the total platform circulation. This includes 16,666 million yen for commission platforms and 8 billion yen for fan club platforms.
As illustration tools have shifted from paper and pen to the tablet and image editing software, digital illustration work has a high affinity for social media, making it easier for individual illustrators to post their work and receive feedback on social media.
As a result, some individual illustrators have become influencers with visible followers, which has increased the demand for the work of such an influencer-illustrator. In connection with this, the paid intermediary service business (commission platformers) between the illustrators and the clients, and the business of establishing fan clubs and providing subscription services (fan club platformers) have emerged and are making profits. In recent years, the number of clients from overseas has increased, due to the spread of 2D culture, i.e., the two-dimensional characters and stories stemming from Japanese anime, manga, and games.
With further growth projected, the creator illustration market is expected to reach 28.0 billion yen in FY2024, up 13.5% from the previous fiscal year.
Future Outlook
Influenced by the proliferation of social media and other platforms, emerging subcultural trends, and fan activities devoted to favorites, the creator economy market has expanded rapidly in recent years. On the other hand, there are only a few creators who have entered the market and created their works there. The number of such creators is likely to increase, which is expected to further enhance the platforms, the channels for creators.
Research Outline
2.Research Object: Platformers that provide platforms on which creators showcase their work.
3.Research Methogology: Face-to-face interviews (including online) by expert researchers, survey via telephone & emails, and literature research
What is the Creator Economy?
Now that online platforms and social media are flourishing, any individual can be a creator to showcase their work and earn money. This research has defined the creator economy as the economic activity of an individual who creates original works and has categorized it into the following five markets: 1) the creator fanzine (self-published comics/manga) market, 2) the creator illustration market, 3) the indie game market, 4) the indie music market, and 5) the creator fan club market. Here addresses the creator illustration market.
<Products and Services in the Market>
The creator fanzine (self-published comics/manga) market, the creator illustration market, the indie game market, the indie music market, and the creator fan club market. Here addresses the creator illustration market.
Published Report
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