XR (VR/AR/MR) & 360-Degree Video Market 2019-2020

Language:
Japanese
Product Code No:
C61113700
Issued In:
2019/09
#of Pages:
313
Publication Cycle:
Annual
Format:
PDF

Price

200,000 yen ($1,832.34)
(excluding consumption tax)
400,000 yen ($3,664.68)
(excluding consumption tax)
600,000 yen ($5,497.02)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 109.15 yen , 2020/04/07 Japan)

Coverage: (Product/service)

XR (VR/AR/MR) & 360-Degree Videos

Research Target:

VR device makers, mobile phone terminal makers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises

Research Content:

I   Outline of VR (Virtual Reality) Market

  1. Definition of XR
  2. Full Launch of XR Market
  3. Product Categories of XR Headsets
  4. Enterprises Entering XR Business
  5. Outlook of 360-Degree Camera Market
  6. Outlook of XR Business

II   XR Hardware Market Trends

  1. XR Terminal as a whole
  2. Full-Spec HMD
  3. Gaming Consoles
  4. Smartphone VR (HMD Connecting to Smartphones)
  5. Standalone-type (All-in-One)
  6. Smartglasses
  7. Others
  1. Overview
  2. Market Players
  3. Main Application
  4. Shipment Volume, Market Share
  5. Perspectives

III   XR Platform Trends

  1. VR-Supported Platforms  
  2. AR(Augmented Reality)-Supported Platforms
  3. Smartglasses
  4. MR (Mixed Reality)-Supported Platforms
  1. Overview
  2. Product Characteristics
  3. Developer Support System
  4. Shipment Volume by Region
  5. Perspectives

IV   360-Degree Camera Market

  1. 360-Degree Camera Market Overview
  2. GPU
  3. Cloud Services
  4. 360-Degree Video Platform
  5. 360-Degree Camera Hardware
  1. Overview
  2. Product Characteristics
  3. Developer Support System
  4. Shipment Volume by Region

V    XR Contents Market

  1. Medical, Healthcare
  2. Travelling, Sightseeing
  3. Sports, Live-events
  4. SNS
  5. Events
  6. 3-Dimentional CAD
  7. Education, Corporate Training
  8. Disaster Prevention
  9. Gaming
  10. Entertainment
  11. Contents for Adults
  12. Others
  1. Overview
  2. Market Players in Japan
  3. Attempts and Case Studies
  4. Domestic Market Size
  5. Perspectives
  6. Global Market Size (by Region)

VI   XR Market Size

  1. Global Market Size
  2. Japan
  3. Asia and Oceania
  4. Europe
  5. North America
  6. Latin America
  7. Middle East & Africa
  1. Overview
  2. Leading Market Players
  3. Case Studies
  4. Hardware Market Size
  5. Market Size by Contents Category

Price

written in Japanese
200,000 yen ($1,832.34)
(excluding consumption tax)
400,000 yen ($3,664.68)
(excluding consumption tax)
600,000 yen ($5,497.02)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 109.15 yen , 2020/04/07 Japan)