Digital Content Market 2026
Language:
Japanese
Product Code No:
C68100300
Issued In:
2026/04
#of Pages:
329
Publication Cycle:
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Digital Contents
Research Target:
Service providers in the digital contents industry
Research Content:
I Platformers
1. Platformer Overview
2. Changes in Environment Surrounding Platformers
3. Platformer Trends
4. Platformers’ Business Risks
5. Future Outlook for Platformer Market
<Strategic Analysis of Major Firms>
- Alphabet Inc
- Amazon.com, Inc
- Apple Inc.
- LY Corporation (LINE Yahoo)
- Rakuten Group, Inc.
II Social Media
1. Social Media Overview
2. User Trends
3. Hot Topics in Social Media Market
1) Emerging social media
2) Social commerce
3) Social media restrictions
<Strategic Analysis of Major Firm>
- note inc.
VII Online Advertising
1. Types of Online Advertising
2. Online Advertising Industry Structure
3. Online Advertising Market Size
4. Trends by Business
1) Ad agency
2) Ad tech companies
5. Topics in Online Advertising Market
1) Changes in advertising methodologies
2) Rise of retail media
<Strategic Analysis of Major Firm>
- CyberAgent, Inc.
IV Video Streaming
1. Categorization of Video Streaming Services
1) Video streaming
2) Video sharing
3) Live streaming
2. Industry Structure
3. Video Streaming Market Size
4. Trends by Business Type
1) Broadcasting companies and their subsidiaries
2) Telecomm vendors
3) Foreign capital vendors (global giants)
5. UGC Video Streaming Service
<Strategic Analysis of Major Firm>
- AbemaTV, Inc.
- U-NEXT Co., Ltd.
V Music Streaming
1. Types of Music Streaming Services
2. Industry Structure
3. Music Streaming Market Size
1) Domestic paid music streaming market
2) Domestic music market
3) Global music market
4. Music Streamer Trends
5. User Trends Regarding Music Media
6. Topics in Music Streaming Market
1) Live music ticketing market
2) Direct contract with artists
7. Overseas Music Streaming Market
<Strategic Analysis of Major Firm>
- AWA Co., Ltd.
- Spotify Technology S.A
VI E-Books
1. Service Categorization
2. Market Structure
3. Market Size
1) E-books
2) Comics (including manga)
3) Books (excluding comics/manga)
4) Magazines (excluding comic magazines)
4. Trends by Business Type
1) Publisher
2) Digital bookstore
3) Intermediaries (Wholesalers)
5. Topics in E-Book Market
1) Training and exploration of writers
2) IP
<Strategic Analysis of Major Firm>
- MEDIA DO Co., Ltd.
VII Games
1. Types of Games
1) Consumer game
2) Games designed for smartphones
3) Games designed for PC
2. Industry Structure
3. Market Size
4. Trends by Business Type
1) Publishers of consumer games
2) Publishers of smartphone games
5. Topics in Gaming Market
1) Indie games
2) E-Sports
3) Generative AI
<Strategic Analysis of Major Firm>
- Nintendo Co., Ltd.
VIII NFT
1. Overview of NFT
1) NFTs and their relationship with blockchain
2) History
3) NFT gas fees
2. Trends by Genre
1) Art/Manga/Anime
2) Games
3) Trading Card
4) Fashion
5) Music
3. NFT Marketplace
4. Future Perspectives