Esports and Game Streaming Market 2026 - Market Survey
Language:
Japanese
Product Code No:
C67126500
Issued In:
2026/03
#of Pages:
137
Publication Cycle:
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Esports, Game Streaming
Research Target:
Businesses pertaining to esports and/or game streaming
Research Content:
I Survey Outline and Key Points of Survey Results
II Overview
1. Definition of Esports and Current Status
2. Esports Genres
(1) FPS (First Person Shooter)
(2) MOBA (Multiplayer Online Battle Arena)
(3) Battle Royales
(4) Fighting Games
(5) Sports Games
(6) Falling-Block Puzzle Games (Color-Matching, Line-Clearing Games)
3. Esports and Streaming Culture (Streamer, VTuber)
III Overview
1. Esports Market Size in Japan
2. Trends in Surrounding Markets
- Game Contents Market
- Personal Computer Market
- Character Business Market
- VTuber Market
IV Market Trends
1. Esports Competitions and Leagues
(1) Overview of Esports Competitions and Leagues
(2) Particularity of Esports Competitions and Leagues
(3) Revenue Streams
(4) Transition of Revenue Size
2. Esport Teams
(1) Overview of Esport Teams
(2) Revenue Streams of Esport Teams
(3) Transition of Revenue Size
(4) Revenue Streams in Detail
V Key Market Players
- Aspirond Co., Ltd.
- NGM Co., Ltd.
- GANYMEDE Inc.
- GLOE Inc.
- Samurai Kobo
- Seven Dot Cloud
- CELLORB
- DetonatioN
- Fennel
- REJECT
- XENOZ
VI Related Businesses
- THIRDWAVE CORP.
- Japan Esports Union (JESU)
- Brave Group Inc.
- Yokosuka City