Analog (Non-Digital) Game Market 2022: Board Games (Eurogames)
Coverage: (Product/service)
Board Games, Eurogames, Analog (Non-Digital) Games
Research Content:
I. Trends in the Board Game (Eurogame) Market
1. Definition of the Market
2. Market Structure
3. Market Trends
II. Individual Profiles of Major Manufacturers
ARCLIGHT, INC.
Gentosha Inc.
GP Inc.
SUGOROKUYA Co., Ltd.
PIZZICATO DESIGN,INC.
HobbyJAPAN Co., Ltd.
HOBBY BASE Yellow Submarine Inc.
III. Result of Questionnaire Survey of Users/Players of Modern (Euro/German) Board Games
1. Survey Overview
2. Survey Results: All Analog (Non-Digital) Games (4 Kinds of Games in Total)
1) The Occurrence Rate of the 4 Kinds of Analog Games
2) Levels of Overlapping of Interests among the 4 Kinds of Analog Games
3) Attributes of Analog Game Users/Players
Composition by: i. Gender / ii. Age / iii. Place of Residence / iv. Marriage Status / v. Occupation
3. Survey Results: Modern (Euro/German) Board Games
1) Attributes of Modern (Euro/German) Board Game Users/Players
Composition by: i. Gender / ii. Age / iii. Place of Residence / iv. Marriage Status / v. Occupation
2) What Other Interests Do Modern (Euro/German) Board Game Users/Players Have?
3) Playing Status of Modern (Euro/German) Board Game Users/Players
i. Frequency of Playing Games / ii. Place of Playing Games / iii. How Many Years or Months You Have been Playing Games / iv. Who You Play Games with / v. Annual Consumption Amount / vi. Whether You Play Games Digitally / vii. Purchase Channels of Games / viii. Intention to Continue the Hobby Before and After the COVID-19 Pandemic
4. Features of Modern (Euro/German) Board Game Users/Players
i. The Number of Games Owned / ii. Reasons for Games Becoming a Hobby / iii. Favorite Modern (Euro/German) Board Games / iv. Information Sources / v. Frequency of Posting Games-Related Posts on Social Media / vi. Events You Participate in / vii. Groups or Club Activities You Belong to / viii. The Number of Members of Your Groups or Club Activities / ix. Attractiveness of Modern (Euro/German) Board Games / x. Self Diagnosis (20 Items)
5. Experience of Playing Board Games Outside of Hobbies of All Analog (Non-Digital) Game (4 Kinds of Games in Total) Users/Players