Analog (Non-Digital) Game Market 2022: Trading Card Games
Coverage: (Product/service)
Trading Card Games, Analog (Non-Digital) Games
Research Content:
I. Trends in the Trading Card Game Market
1. Definition of the Market
2. Market Structure
3. Market Trends
4. Market Size Transition
5. Manufacturers’ Strategies and Business Deployment
Wizards of the Coast LLC
Konami Digital Entertainment Co., Ltd.
TOMY Company, Ltd.
BANDAI CO., LTD.
Bushiroad Inc.
BROCCOLI Co., Ltd.
The Pokémon Company
6. Manufacturers’ Market Share
7. Current Situation of Distribution of Trading Cards
Trading Card Specialty Stores
Home Appliance Stores
E-commerce
Chain Stores Specializing in Toys
General Merchandise Stores
Hobby Shops
Convenience Stores
Other Stores
8. Market Share by Distribution Channel
II. Individual Profiles of Major Manufacturers
Wizards of the Coast LLC
Konami Digital Entertainment Co., Ltd.
TOMY Company, Ltd.
Bushiroad Inc.
BROCCOLI Co., Ltd.
The Pokémon Company
III. Result of Questionnaire Survey of Users/Players of Trading Card Games
1. Survey Overview
2. Survey Results: All Analog (Non-Digital) Games (4 Kinds of Games in Total)
1) The Occurrence Rate of the 4 Kinds of Analog Games
2) Levels of Overlapping of Interests among the 4 Kinds of Analog Games
3) Attributes of Analog Game Users/Players
Composition by: i. Gender / ii. Age / iii. Place of Residence / iv. Marriage Status / v. Occupation
3. Survey Results: Trading Card Games
1) Attributes of Trading Card Game Users/Players
Composition by: i. Gender / ii. Age / iii. Place of Residence / iv. Marriage Status / v. Occupation
2) What Other Interests Do Trading Card Game Users/Players Have?
3) Playing Status of Trading Card Game Users/Players
i. Frequency of Playing Games / ii. Place of Playing Games / iii. How Many Years or Months You Have been Playing Games / iv. Who You Play Games with / v. Annual Consumption Amount / vi. Whether You Play Games Digitally / vii. Purchase Channels of Games / viii. Intention to Continue the Hobby Before and After the COVID-19 Pandemic
4) Features of Trading Card Game Users/Players
i. The Number of Games Owned / ii. Reasons for Games Becoming a Hobby / iii. Favorite Trading Card Games / iv. Information Sources / v. Frequency of Posting Games-Related Posts on Social Media / vi. Events You Participate in / vii. Groups or Club Activities You Belong to / viii. The Number of Members of Your Groups or Club Activities / ix. Attractiveness of Trading Card Games / x. Self Diagnosis (20 Items)
5) Experience of Playing Trading Card Games Outside of Hobbies of All Analog (Non-Digital) Game (4 Kinds of Games in Total) Users/Players