Esports and Game Streaming Market 2026 - Market Survey
Coverage: (Product/service)
Esports, Game Streaming
Research Target:
Businesses pertaining to esports and/or game streaming
Research Content:
Since 2018—widely recognized as Japan’s "Year One of Esports"—the domestic market has followed a unique evolutionary path, fueled by a surge in professional tournaments and a robust live-streaming culture.
As a highly lucrative entertainment sector, esports derive its value from a synergy of competitive gameplay, dedicated fan bases, and high-value Intellectual Property (IP). This report offers a multifaceted analysis of the industry, encompassing its structural framework (definitions and competition formats) and an assessment of market size based on tournament and team revenues. Furthermore, it explores future growth potential by examining the increasing convergence of esports with the VTuber phenomenon and mainstream streaming trends.
TOC:
I Survey Outline and Key Points of Survey Results
II Overview
III Overview
- Game Contents Market
- Personal Computer Market
- Character Business Market
- VTuber Market
IV Market Trends
V Key Market Players
- Aspirond Co., Ltd.
- NGM Co., Ltd.
- GANYMEDE Inc.
- GLOE Inc.
- Samurai Kobo
- Seven Dot Cloud
- CELLORB
- DetonatioN
- Fennel
- REJECT
- XENOZ
VI Related Businesses
- THIRDWAVE CORP.
- Japan Esports Union (JESU)
- Brave Group Inc.
- Yokosuka City