Analog (Non-Digital) Games Market 2025
Language:
Japanese
Product Code No:
C66127900
Issued In:
2025/03
#of Pages:
203
Publication Cycle:
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Analog (Non-Digital) Games
Research Target:
Analog game manufacturers,retailers, consumers
Research Content:
When compared to digital (electronic) games by the number of players and market size for the same games offered digitally, analog games may be minor. However, diversification of games in recent years has been expanding the player population. They are also garnering attention as tools for education, training, and rehabilitation.
This market report incorporates findings from our joint survey with the Analog Game Museum (Analog Games Industry Almanac 2024, December 2024) and further research on the trends of trading card games segment, key industry player data, and data for individual analog games.
TOC:
I Trends of Analog (Non-Digital) Games Market
1. Categorization of Analog (Non-Digital) Games Market
(1) Table games
(2) Traditional games
(3) Simulation games
(4) Roll playing games
(5) Trading card games
2. Structure of Analog (Non-Digital) Game Market
3. Structure of Analog (Non-Digital) Game Market by Game Category
4. Overall Trend of Analog (Non-Digital) Game Market
5. Analog (Non-Digital) Game User Trends
6. Trends of Table Games Segment
7. Product Trends of Table Games
8. Trends of Table Game Events
9. Trends of Table Games Playing Venues
10. Market Trends of Other Analog Games
11. Trends of Table Games and Other Analog Games’ Sales Channels
12. Analog (Non-Digital) Game User Survey - Results
13. Trends of Trading Card Games Segment
14. Trading Card Games User Survey- Results
15. Trends of Environment Surrounding Analog (Non-Digital) Games Market
(1) Toy industry
(2) Retailers
(3) Characters
16. Challenges in Analog (Non-Digital) Game Market
II Profiles of Major Businesses
23 enterprises including Epoch, Konami Digital Entertainment, and Bandai
III Data of Major Analog (Non-Digital) Games
1. 25 Table Games (e.g. UNO, Carcassonne)
2. 6 Traditional Games (e.g. Igo, Sugoroku)
3. 6 Trading Card Games (e.g. Weiß Schwarz, Pokémon Trading Card Games)