Leisure Industry 2024

Language:
Japanese
Product Code No:
C66108300
Issued In:
2024/09
#of Pages:
901
Publication Cycle:
Annual
Format:
PDF

Price

150,000 yen ($976.88)
(excluding consumption tax)
300,000 yen ($1,953.76)
(excluding consumption tax)
450,000 yen ($2,930.64)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 153.55 yen , 2025/02/14 Japan)
*Scope of Each License Type

Coverage: (Product/service)

Tourism (traveling, passenger transportation, accommodation, theme parks, amusement parks, sports watching, event related), amusement & leisure related (games), sports, culture, hobbies, fictions, food services

Research Target:

Companies in tourism (traveling, passenger transportation, accommodation, theme parks, amusement parks, sports watching, event related), amusement & leisure related (games), sports, culture, hobbies, fictions, food services

Research Content:

Yano Research Institute has been publishing this report on leisure industry for 33 years. With the lifestyle changes and shift in Japanese people’s perception for taking time off over the years, the leisure industry has increased significance, taking root in people’s lives. While industries that once underpinned the rapid growth of Japanese economy, such as manufacturing, reach maturity, the leisure industry (tourism, amusement, culture) has grown rapidly as one of major drivers of Japanese economy.

Nevertheless, the industry is still in turbulence. The more the public demand diversifies, the faster the pace of unattractive or unreasonable services become obsolete. While the industry is still in the process of recovering from the catastrophic impact of COVID-19 crisis, leisure businesses are faced with the era of intense "selection" by consumers.

The Leisure Industry 2023 aims to provide a comprehensive view of the leisure industry by exploring the state of leisure industry by category, how they are adapting to the changes of time and growing with the trend.

TOC:

I   General Overview

  1. Market Background surrounding Leisure Industry
    1) Trend of Leisure
    2) Changes in Economic Environment and Social
        Background
    2. Trends of Leisure Industry
    1) Trend of leisure industry
    2) Future outlook
    - Encouraging tourism to be the core Japanese industry
    - Leisure industry sees acceleration in overseas
       development
    - Responding to environmental issues and saving energy

II   Tourism and Event-Related Industries

  1. Tourism Market
    1) Tourism market
    2) Passenger Transportation Market
    3) Trends of Major Passenger Transportation Businesses
  2. Accommodation Market
    1) Hotels & Ryokans
    2) Membership Vacation Clubs
    3) Other Accommodations
  3. Theme Parks, Amusement Parks, Museums
    1) Theme Parks & Amusement Parks
    2) Other Leisure Parks
    3) Museums/Galleries
    4) Bathing Facilities
  4. Sports Watching, Participating in Events
    1) Sports Watching, Events related to Sports
    2) Exhibitions & Cultural Events

III   Amusement and Leisure-related Industries

  1. Amusement Market
    1) Video Games/consumer gaming market
    2) Amusement facilities/commercial gaming market
    3) New Trends in Gaming Industry (VR Games, esports,
       cloud gaming)
    4) Trends of Major Amusement Industry Players
  2. Other Leisure Markets
    1) Pachinko
    2) Karaoke
    3) Public Gambling

IV    Sports Industries

  1. Sports Facilities Market
    1) Golf Courses
    2) Ski Resorts
    3) Fitness Clubs, Gyms
    4) Other Sports Facilities
  2. Sports Gear Market
  3. Outdoor Sports Market
    1) Outdoor sports & Leisure Market
    2) Major Outdoor Leisure (Mountain climbing, Trail
        running, Autocamp, Walking, Canoe/Kayak,
        Adventure parks)
  4. Other Sports
    1) Marine Sports
    2) Fishing
    3) Motorsports
    4) Bicycles
    5) Running Gears & Apparel
    6) Others

V     Culture/Hobbies/Content Production & Distribution

  1. Movies & Films, Show Business
    1) Movies & Film Market
    2) Theatre, Show Business
  2. Video and Music Software & Streaming Market
    1) Video Software/Streaming Market
    2) Music Software/Streaming Market
  3. Other Culture/Hobbies
    1) Broadcasting Market
    2) Learning Class Market
    3) Gardening Market

VI   Food Service Industries

  1. Restaurants Industry

Reference: Leisure Related Ranking by Company

  • Traveling Industry
  • Hotels
  • Amusement parks
  • Amusement facilities
  • Pachinko parlors

Price

written in Japanese
150,000 yen ($976.88)
(excluding consumption tax)
300,000 yen ($1,953.76)
(excluding consumption tax)
450,000 yen ($2,930.64)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 153.55 yen , 2025/02/14 Japan)
*Scope of Each License Type