Leisure Industry 2024
Coverage: (Product/service)
Tourism (traveling, passenger transportation, accommodation, theme parks, amusement parks, sports watching, event related), amusement & leisure related (games), sports, culture, hobbies, fictions, food services
Research Target:
Companies in tourism (traveling, passenger transportation, accommodation, theme parks, amusement parks, sports watching, event related), amusement & leisure related (games), sports, culture, hobbies, fictions, food services
Research Content:
Yano Research Institute has been publishing this report on leisure industry for 33 years. With the lifestyle changes and shift in Japanese people’s perception for taking time off over the years, the leisure industry has increased significance, taking root in people’s lives. While industries that once underpinned the rapid growth of Japanese economy, such as manufacturing, reach maturity, the leisure industry (tourism, amusement, culture) has grown rapidly as one of major drivers of Japanese economy.
Nevertheless, the industry is still in turbulence. The more the public demand diversifies, the faster the pace of unattractive or unreasonable services become obsolete. While the industry is still in the process of recovering from the catastrophic impact of COVID-19 crisis, leisure businesses are faced with the era of intense "selection" by consumers.
The Leisure Industry 2023 aims to provide a comprehensive view of the leisure industry by exploring the state of leisure industry by category, how they are adapting to the changes of time and growing with the trend.
TOC:
I General Overview
- Market Background surrounding Leisure Industry
1) Trend of Leisure
2) Changes in Economic Environment and Social
Background
2. Trends of Leisure Industry
1) Trend of leisure industry
2) Future outlook
- Encouraging tourism to be the core Japanese industry
- Leisure industry sees acceleration in overseas
development
- Responding to environmental issues and saving energy
II Tourism and Event-Related Industries
- Tourism Market
1) Tourism market
2) Passenger Transportation Market
3) Trends of Major Passenger Transportation Businesses - Accommodation Market
1) Hotels & Ryokans
2) Membership Vacation Clubs
3) Other Accommodations - Theme Parks, Amusement Parks, Museums
1) Theme Parks & Amusement Parks
2) Other Leisure Parks
3) Museums/Galleries
4) Bathing Facilities - Sports Watching, Participating in Events
1) Sports Watching, Events related to Sports
2) Exhibitions & Cultural Events
III Amusement and Leisure-related Industries
- Amusement Market
1) Video Games/consumer gaming market
2) Amusement facilities/commercial gaming market
3) New Trends in Gaming Industry (VR Games, esports,
cloud gaming)
4) Trends of Major Amusement Industry Players - Other Leisure Markets
1) Pachinko
2) Karaoke
3) Public Gambling
IV Sports Industries
- Sports Facilities Market
1) Golf Courses
2) Ski Resorts
3) Fitness Clubs, Gyms
4) Other Sports Facilities - Sports Gear Market
- Outdoor Sports Market
1) Outdoor sports & Leisure Market
2) Major Outdoor Leisure (Mountain climbing, Trail
running, Autocamp, Walking, Canoe/Kayak,
Adventure parks) - Other Sports
1) Marine Sports
2) Fishing
3) Motorsports
4) Bicycles
5) Running Gears & Apparel
6) Others
V Culture/Hobbies/Content Production & Distribution
- Movies & Films, Show Business
1) Movies & Film Market
2) Theatre, Show Business - Video and Music Software & Streaming Market
1) Video Software/Streaming Market
2) Music Software/Streaming Market - Other Culture/Hobbies
1) Broadcasting Market
2) Learning Class Market
3) Gardening Market
VI Food Service Industries
- Restaurants Industry
Reference: Leisure Related Ranking by Company
- Traveling Industry
- Hotels
- Amusement parks
- Amusement facilities
- Pachinko parlors