Leisure Industry 2023

Language:
Japanese
Product Code No:
C65106900
Issued In:
2023/08
#of Pages:
960
Publication Cycle:
  
Format:
PDF

Price

150,000 yen ($995.69)
(excluding consumption tax)
300,000 yen ($1,991.37)
(excluding consumption tax)
450,000 yen ($2,987.06)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 150.65 yen , 2024/02/27 Japan)
*Scope of Each License Type

Coverage: (Product/service)

Tourism, accommodation, amusement, gaming, leisure, sports, culture, hobbies, food services

Research Target:

Companies in amusement and leisure business including those in tourism, gaming, sports, cultural events, foods, etc.

Research Content:

Yano Research Institute has been publishing a white paper on leisure industry for 33 years. With the lifestyle changes and shift in Japanese people’s perception for taking time off over the years, the leisure industry has increased significance, taking root in people’s lives. While industries that once underpinned the rapid growth of Japanese economy, such as manufacturing, reach maturity, leisure industry (tourism, amusement, culture) has grown rapidly as one of the major drivers of Japanese economy.

Nevertheless, the industry is still in turbulence. The more the public demand diversifies, the faster the pace of unattractive or unreasonable services become obsolete. While the industry is still in the process of recovering from the catastrophic impact of COVID-19 crisis, leisure businesses are faced with the era of intense ‘selection’ by consumers.

The Leisure Industry 2023 aims to provide a comprehensive view of the leisure industry by exploring the state of leisure industry by category, how they are adapting to the changes of time and growing with the trend.

TOC:

I   General Overview

1. Market Background surrounding Leisure Industry
i. Trend of Leisure
ii. Changes in Economic Environment and Social Background
2. Trends of Leisure Industry
i. Trend of leisure industry
ii. Future outlook
 

II   Tourism and Event-related Industries

1. Tourism Market
i. Tourism
ii. Passenger Transportation
iii. Trends of Major Passenger Transportation Companies
2. Accommodation Market 
i. Hotels & Ryokans
ii. Membership Vacation Clubs
iii. Other Accommodations
3. Theme Parks, Amusement Parks, Museums
i. Theme Parks & Amusement Parks
ii. Other Leisure Parks
iii. Museums/Galleries
iv. Bathing Facilities
4. Sports Watching, Participating in Events
i. Sports Watching, Events related to Sports
ii. Exhibitions & Cultural Events 
 

III   Amusement and Leisure-related Industries

1. Amusement Market
i. Video Games/consumer gaming market
ii. Amusement facilities/commercial gaming market 
iii. New Trends in Gaming Industry
iv. Trends of Major Amusement Industry Players
2. Other Leisure Markets 
i. Pachinko
ii. Karaoke
iii. Public gambling
 

IV   Sports Industries

1. Sports Facilities Market
i. Golf
ii. Ski
iii. Gyms
iv. Others
2. Sporting Gear Market
3. Outdoor Sports & Leisure Market
4. Other Sports Markets
i. Marine Sports
ii. Fishing
iii. Motorsports
iv. Bicycles
v. Running Gears & Apparel
vi. Others
 

V   Culture/Hobbies/Content Production & Distribution

1. Movies & Films, Show Business
2. Video and Music Software & Streaming Market
3. Other Culture/Hobbies
 

VI   Food Service Industries

Appendix: Ranking of Companies in Leisure Businesses

Price

written in Japanese
150,000 yen ($995.69)
(excluding consumption tax)
300,000 yen ($1,991.37)
(excluding consumption tax)
450,000 yen ($2,987.06)
(excluding consumption tax)
* Equivalent value in US$ (Today's rate : $1= 150.65 yen , 2024/02/27 Japan)
*Scope of Each License Type