Analog (Non-Digital) Games Market 2023 - Board Games & Card Games
Language:
Japanese
Product Code No:
C64123900
Issued In:
2023/03
#of Pages:
175
Publication Cycle:
Other
Format:
PDF
Geographic Coverage:
,
Japan
,
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Analog (non-digital) games
Research Target:
Manufacturers, traders, etc.
Research Content:
I Overall Trend of Analog (Non-Digital) Game Market
- Overall Trend of Analog (Non-Digital) Game Market
1) Categorization of Analog (Non-Digital) Games
2) Analog (Non-Digital) Game Market Size Transition
3) Peripheral Environmental Trends of Analog (Non-Digital) Games
4) Product Trends of Analog (Non-Digital) Games
5) Analog (Non-Digital) Game User Trends
6) Spread of Locations to Play Analog (Non-Digital) Games
II Market Trends by Category
- Regular/Classic Game Market Trends
1) Market Definition
2) Market Structure
3) Market Trend
4) Trend of Leading Businesses - European (German) Board Game Market Trends
1) Market Definition
2) Market Structure
3) Market Trend
4) Trend of Leading Businesses - Trading Card Game Market Trends
1) Market Definition
2) Market Structure
3) Market Trend
4) Trend of Leading Businesses
5) Market Share by Manufacturer
6) Distribution Trends
7) Composition Ratio of Sales Channels
III Profiles of Major Businesses
23 enterprises
IV Major Analog (Non Digital) Game Data
- Game of go
- UNO
- Othello (board game)
- Karuta (Japanese traditional playing cards)
- Shogi (Japanese chess)
- Mah-jongg
- Monopoly
- Sugoroku board game
- Card playing
- Baseball board game
- ito
- Die Siedler von Catan
- Carcassonne
- Dixit
- Dominion
- Nanja Monja
- The Saying "Huh?" Game
- Blokus
- Cities of Splendor
- Love Letter
- Weiß Schwarz
- CARDFIGHT!! Vanguard
- DUEL MASTERS
- Pokémon Card Game
- Yu-Gi-Oh! Trading Card Game Duel Monsters