Leisure Industry 2022
Language:
Japanese
Product Code No:
C64105400
Issued In:
2022/06
#of Pages:
972
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Tourism, amusement, gaming, leisure, sports, culture, hobbies, fictions, accommodation, food services
Research Target:
Companies in amusement and leisure business including those in tourism, gaming, sports, cultural events, foods, etc.
Research Content:
I General Overview
- Market Background surrounding Leisure Industry
1) Trend of Leisure
2) Changes in Economic Environment and Social Background - Trends of Leisure Industry
1) Trend of leisure industry
2) Future outlook
II Tourism and Event-related Industries
- Tourism Market
- Accommodation Market
- Theme Parks, Amusement Parks, Museums,
- Sports Watching, Participating in Events
III Amusement and Leisure-related Industries
- Amusement Market
- Other Leisure Markets (Pachinko, karaoke, public gambling)
IV Sports Industries
- Sports Facilities Market
- Sporting Gear Market
- Outdoor Sports Market
- Other Sports Markets
V Culture/Hobbies/Fiction Industries
- Movies & Films, Show Business
- Video and Music Software, Streaming Market
- Other Culture/Hobbies/Fiction Markets
VI Food Service Industries
- Restaurants Industry