Leisure Industry 2021
Language:
Japanese
Product Code No:
C62131600
Issued In:
2021/05
#of Pages:
959
Publication Cycle:
Biannual
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Sightseeing, travelling, amusement, gaming, leisure, sports, culture, hobbies, fictions, accommodation, food services
Research Target:
Companies in various amusement and leisure business including gaming, sports, cultural events accommodation, foods, and etc.
Research Content:
I General Overview
- Market Background surrounding Leisure Industry
1) Trend of Leisure
2) Changes in Economic Environment and Social Background - Trends of Leisure Industry
1) Trend of leisure industry
2) Future outlook
II Sightseeing and Travelling Industries
- Travelling
- Accommodation
- Theme Parks, Amusement Parks, Museums,
- Sports Watching, Participating in Events
III Amusement, Gaming and Leisure Industries
- Amusement Market (Gaming)
- Other Leisure Markets (Pachinko, karaoke, public gambling)
IV Sports Industries
- Sports Facilities Market
- Sports Goods Market
- Outdoor Sports Market
- Other Sports Markets
V Culture/Hobbies/Fiction Industries
- Movies/Films, Show Business
- Images, Music Software, Streaming Market
- Other Culture/Hobbies/Fiction Markets
VI Food Service Industries
- Restaurants Industry