XR (VR/AR/MR) & 360-Degree Video Market 2020-2021
Language:
Japanese
Product Code No:
C62121400
Issued In:
2021/01
#of Pages:
297
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
Global
,
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
XR (VR/AR/MR) & 360-Degree Video
Research Target:
VR device makers, mobile phone terminal makers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises
Research Content:
I Outline of XR Market
- Definition of XR
- Full Launch of XR Market
- Background of XR being newsworthy
- Product Categories of XR Headsets
- Enterprises Entering XR Business
- VR Hardware (Head Mount Display) Market
- Outlook of 360-Degree Camera Market
- Smartglasses Market Perspectives
- Outlook of XR Business
II VR (Virtual Reality) Market Trends
- VR Platform Trends
- Trend of Developing VR Contents
III XR Service Market Size
- Global XR Market
- XR Market in Japan
- XR Market in Asian and Oceanian Countries
- XR Market in Europe (Western Europe, Central and Eastern Europe)
- XR Market in North America
- XR Market in Central and Southern America
- XR Market in Middle East
- XR Market in Africa
IV XR Hardware Market Size (in Japan)
- HMD Products by Category
- Full-Spec XR Equipment
- Smartphone XR devices
- Gaming Consoles
- Standalone XR Equipment
- 360-Degree Cameras
V XR Hardware Market Size
- HMD Products by Category
- Full-Spec XR Equipment
- Smartphone XR devices
- Gaming Consoles
- Standalone XR Equipment
- 360-Degree Cameras
VI Trend of XR Hardware Manufacturers
- Oculus
- HTC
- SAMSUNG
- SONY
- Microsoft
- Lenovo
- Xiaomi
- Huawei
- Other manufacturers