VR (Virtual Reality)/AR (Augmented Reality)/MR (Mixed Reality)/ 360 Degree Image Viewer Market 2018-2019
Language:
Japanese
Product Code No:
C60113400
Issued In:
2018/09
#of Pages:
251
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
Canada
,
Global
,
Japan
,
United States
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
VR/AR/MR Headset/Devices, 360-Degree Cameras
Research Target:
Manufacturers, Mobile Phone Terminal Manufacturers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises
Research Content:
I Outline of VR (Virtual Reality) Market
- Definition of VR (Virtual Reality)
- Full Launch of VR Market
- Background of VR to Attract Attention
- Product Categories of VR Headsets
- Enterprises Entering VR Business
- Structure of VR HMD (Head Mount Display) Hardware
- Outlook of 360-Degree Camera Market
- Outlook of VR Business
II Trends of VR/AR Market
- Trends of VR Platforms
- Development of AR-Supported Platforms
- Development of VR Contents
- Hobby
- CAD
- Services (Logistics/Real Estate/Traveling)
- Medical/Education
- Music (Live Concert)/Theaters
- Amusement/Theme Parks
- Events
- Movies/Films
III Domestic VR/AR Service Market Size
- Entire VR/AR Market Size
- VR/AR Market Size
- VR Market Size by Category
- VR/AR gaming consoles, contents, enterprises, theaters/theme parks, devices/headsets
- Market Size by Category
- VR/AR/MR smartphone games, VR/AR/MR gaming consoles, PC, hobbies/e-learning, live stream broadcasting, contents production, CAD, service business, production site, medical, theater/concerts, theme parks, events, cinema
- Market in Japan
- Markets in Asia and Oceania
- Markets in Europe (Western and Middle and Eastern Europe)
- Markets in North America
- Markets in Latin America
- Markets in the Middle East
- Markets in Africa
IV VR/MR Headsets/Devices Market Size (Japan)
- VR Headset Market
- Shipment Volume by Product Category
- Shipment Volume of Full-Spec Headsets
- Shipment Volume of Headsets Needing to Mount Smartphones
- Shipment Volume of Gaming-Console Headsets
- Shipment Volume of Standalone VR Headsets
- Shipment Volume of 360-Degree Cameras
V VR/MR Devices Market Size
- Shipment Volume by Product Category/by Maker
- Shipment Volume by Region
- Shipment Volume in Asia/Oceanian Market
- Shipment Volume in European Market
- 5) Shipment Volume in North American Market
- Shipment Volume in Latin American Market
- Shipment Volume in Middle Eastern Market
- Shipment Volume in African Market
- VR/MR Headsets/Devices
- Full-Spec VR/MR Headsets
- Headsets Needing to Mount Smartphones
- Gaming-Console Headsets
- Standalone Headsets
- . 360-Degree Cameras