VR (Virtual Reality)/AR (Augmented Reality)/360 Degree Image Viewer Market 2017-2018
Language:
Japanese
Product Code No:
C59116400
Issued In:
2017/09
#of Pages:
232
Publication Cycle:
Format:
PDF
Geographic Coverage:
Global
,
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
VR Headsets, AR, 360-Degree Cameras
Research Target:
VR Headset Manufacturers, Mobile Phone Terminal Manufacturers, ODM/EMS Enterprises, Semiconductor Manufacturers, VR Development Companies, Gaming Enterprises, SI vendors, Amusement Companies, Overseas Research and Consulting Enterprises
Research Content:
I Outline of VR (Virtual Reality) Market
- VR (Virtual Reality) Market Outline
- Definition of VR (Virtual Reality)
- Full Launch of VR Market
- Background of VR to Attract Attention
- Product Categories of VR Headsets
- Enterprises Entering VR Business
- Structure of VR HMD (Head Mount Display) Hardware
- Influence of Pokemon GO
- Outlook of VR Business
II Trends of VR Market
- Trends of VR Platforms
- Overview regarding VR Platforms
- Development of VR-Supported Contents
- TV/VOD
- Movies/Films
- CAD
- Services (Logistics/Real Estate/Traveling)
- Medical/Education
- Music (Live Concert)/Theaters
- Amusement/Theme Parks
- Events
III Domestic VR Service Market Size
- Entire VR Market Size
- VR Market Size
- VR Market Size by Category
- VR gaming consoles, VR broadcasting/packages, VR enterprise, VR theaters/theme parks, VR devices/headsets
- VR Market Size by Category
- VR smartphone games, VR gaming consoles, VRPC, VRTV broadcasting, VR live stream broadcasting, VR packages, VR cinema, VRCAD, VR service business, VR production site, VR medical, VR theater/concerts, VR theme parks, VR events
IV VR Service Market Size
- Entire VR Market Trends
- VR Market Size
- VR Market Size by Category
- VR gaming consoles, VR broadcasting/packages, VR enterprise, VR theaters/theme parks, VR devices/headsets
- VR Market Size by Category
- Asia and Oceania
- Europe (Western Europe/Mid-Eastern Europe)
- North America
- Latin America
- Middle East
- Africa
V VR Headset Market Size (Japan)
- VR Headset Market in Japan
- Shipment Volume by Product Category
- Shipment Volume of Full-Spec VR Headsets
- Shipment Volume of VR Headsets Needing to Mount Smartphones
- Shipment Volume of VR Gaming-Console Headsets
- Shipment Volume of Standalone VR Headsets
- 360-Degree Camera Market in Japan
VI VR Headsets/Devices Market Size
- VR Headset Market
- Shipment Volume by Product Category
- Shipment Volume by Region
- Shipment Volume in Asia/Oceanian Market by Product Category
- Shipment Volume in European Market by Product Category
- Shipment Volume in North American Market by Product Category
- Shipment Volume in Latin American Market by Product Category
- Shipment Volume in Middle Eastern Market by Product Category
- Shipment Volume in African Market by Product Category
- Full-Spec VR Headsets
- VR Headsets Needing to Mount Smartphones
- VR Gaming-Console Headsets
- Standalone VR Headsets
- 360-Degree Cameras