Market of Cool Japan/Otaku 2017
Language:
Japanese
Product Code No:
C59113400
Issued In:
2017/10
#of Pages:
730
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Otaku in Japan
Research Target:
Enterprises and organizations doing business on Anime or Cartoon Films, Comics, Light Novels, Coterie Magazines, Plastic Models, Model Figures, Dolls, Model Railroads, Popular Idols, Professional Wrestling. Costume Plays Clothing, Services relating to Maids and Costume Plays, Online Gaming, Adults Gaming, AV (Adults Videos or Pornographic Films/DVDs), Dating Simulation, Boys Love
Research Content:
I Keys of Survey Results
- Transition of Market size by Category
- Trend Summaries by Category
- Number of Otaku in Japan Domestically
- Estimated Number of Otaku by Category, and Estimated Average Annual Consumption Amount per Person
II Market Analysis by Category
Definition, Customer Characteristics, Average Amount from One Customer, Market Structure, Market Size, Trends of Leading Companies of Following Markets:
- Anime or Cartoon Films
- Comics/Manga
- Light Novels
- Coterie Magazines
- Plastic Models
- Model Figures
- Dolls
- Model Railroads
- Popular Idols
- Professional Wrestling
- Costume Plays Clothing
- Services by Girls in Maid Costumes
- Online Gaming
- Adult Gaming
- AV(Adults Videos or Pornographic Films/DVDs)
- Dating Simulation (excluding adult gaming)
- Boys Love
III Case Studies of Market Players by Category
46 enterprises
IV Data relating to Otaku-Market-Related Companies
50 enterprises
V Consumer Survey on "Otaku"
- Objectives
- Questionnaires Overview
- Number of Otaku in Japan
- Annual Sum of Money Spent by Otaku by Genre