Cool Japan Market / Japan’s Otaku market 2016
Coverage: (Product/service)
Otaku Market in Japan
Research Target:
Enterprises and organizations doing business on Anime or Cartoon Films, Comics, Light Novels, Coterie Magazines, Plastic Models, Model Figures, Dolls, Model Railroads, Popular Idols, Professional Wrestling. Costume Plays Clothing, Services relating to Maids and Costume Plays, Online Gaming, Adults Gaming, AV (Adults Videos or Pornographic Films/DVDs), Dating Simulation, Boys Love, Vocaloid, Military Gaming (Toy Guns/Airsoft Guns)
Research Content:
I Keys of Survey Results
- Transition of Market size by Category
- Trend Summaries by Category
- Number of Otaku in Japan Domestically
- Estimated Number of Otaku by Category, and Estimated Average Annual Consumption Amount per Person
II Market Analysis by Category
Definition, Customer Characteristics, Average Amount from One Customer, Market Structure, Trends in Leading Companies of Following Markets:
- Anime or Cartoon Films
- Comics
- Light Novels
- Coterie Magazines
- Plastic Models
- Model Figures
- Dolls
- Model Railroads
- Popular Idols
- Professional Wrestling
- Costume Plays Clothing
- Services relating to Maids and Costume Plays
- Online Gaming
- Adults Gaming
- AV(Adults Videos or Pornographic Films/DVDs)
- Dating Simulation
- Boys Love
- Vocaloid
- Military Gaming (Toy Guns/Airsoft Guns)
III Case Studies of Market Players by Category
1. Companies relating to Anime or Cartoon Films: Seven enterprises
2&3. Companies relating to Comics/Light Novels: Six enterprises
4. Companies relating to Coterie Magazines: Five companies
5. Companies relating to Plastic Models: Four companies
6. Companies relating to Model Figures: Four companies
7. Companies relating to Dolls: One company
8. Companies relating to Model Railroads: Two companies
9. Companies relating to Popular Idols: Five companies
10. Companies relating to Professional Wrestling: Five companies
11. Companies relating to Costume Plays Clothing: Two companies
12. Companies relating to Maids/Costume Play Services: Four companies
13. Companies relating to Online Gaming: Three companies
14. Companies relating to Adults Gaming: Three companies
15. Companies relating to AV(Adults Videos or Pornographic Films/DVDs): Three companies
16. Companies relating to Dating Simulation: Three companies
17. Companies relating to Boys Love: Two companies
18. Companies relating to Vocaloid: One company
19. Companies relating to Military Gaming (Toy Guns/Airsoft Guns) : One company
IV Data relating to Otaku-Market-Related Companies
1. Enterprises relating to Anime or Cartoon Films
2&3 Enterprises relating to Comics/Light Novels
4. Enterprises relating to Coterie Magazines
5. Enterprises relating to Plastic Models
6. Enterprises relating to Model Figures
7. Enterprises relating to Dolls
8. Enterprises relating to Model Railroads
9. Enterprises relating to Popular Idols
10. Enterprises relating to Professional Wrestling
11. Enterprises relating to Costume Plays Clothing
12. Enterprises relating to Maids and Costume Plays Services
13. Enterprises relating to Online Gaming
14. Enterprises relating to Adults Gaming
15. Enterprises relating to AV(Adults Videos or Pornographic Films/DVDs)
16. Enterprises relating to Dating Simulation
17. Enterprises relating to Boys Love
18. Enterprises relating to Vocaloid
19. Enterprises relating to Military Gaming (Toy Guns/Airsoft Guns)
V Consumer Survey on "Otaku"
- Objectives
- Questionnaires Overview
- Number of Otaku in Japan
- Estimated number of Otaku by category
- Comparison of Otaku by genre
- Details of Otaku by genre