Cool Japan Market / Japan’s Otaku market 2015
Coverage: (Product/service)
Otaku Market in Japan
Research Target:
Enterprises and organizations doing business on Anime or Cartoon Films, Comics, Light Novels, Coterie Magazines, Plastic Models, Model Figures, Dolls, Model Railroads, Popular Idols, Professional Wrestling. Costume Plays Clothing, Services relating to Maids and Costume Plays, Online Gaming, Adults Gaming, AV (Adults Videos or Pornographic Films/DVDs), Dating Simulation, Boys Love, Vocaloid, Military Gaming (Toy Guns/Airsoft Guns)
Research Content:
I Market Overview
- Transition of Market size by Category
- Trend Summaries by Category
- Number of Otaku in Japan Domestically
- Estimated Number of Otaku by Category, and Estimated Average Annual Consumption Amount per Person
II Market Analysis by Category
Definition, Customer Characteristics, Average Amount from One Customer, Market Structure, Trends in Leading Companies of Following Markets:
- Anime or Cartoon Films
- Comics
- Light Novels
- Coterie Magazines
- Plastic Models
- Model Figures
- Dolls
- Model Railroads
- Popular Idols
- Professional Wrestling
- Costume Plays Clothing
- Services relating to Maids and Costume Plays
- Online Gaming
- Adults Gaming
- AV(Adults Videos or Pornographic Films/DVDs)
- Dating Simulation
- Boys Love
- Vocaloid
- Military Gaming (Toy Guns/Airsoft Guns)
III Case Studies of Market Players by Category
- Companies relating to Anime or Cartoon Films
Two companies
- , 3. Companies relating to Comics/Light Novels
One company
- Companies relating to Coterie Magazines
Five companies
- Companies relating to Plastic Models
Four companies
- Companies relating to Model Figures
Four companies
- Companies relating to Dolls
One company
- Companies relating to Model Railroads
Two companies
- Companies relating to Popular Idols
Five companies
- Companies relating to Professional Wrestling
Three companies
- Companies relating to Costume Plays Clothing
One company
- Companies relating to Maids/Costume Play Services
Four companies
- Companies relating to Online Gaming
Three companies
- Companies relating to Adults Gaming
Three companies
- Companies relating to AV(Adults Videos or Pornographic Films/DVDs)
Three companies
- Companies relating to Dating Simulation
Three companies
- Companies relating to Boys Love
Two companies
- Companies relating to Vocaloid
One company
- Companies relating to Military Gaming (Toy Guns/Airsoft Guns)
One company
IV Data relating to Otaku-Market-Related Companies
- Enterprises relating to Anime or Cartoon Films
- , 3. Enterprises relating to Comics/Light Novels
- Enterprises relating to Coterie Magazines
- Enterprises relating to Plastic Models
- Enterprises relating to Model Figures
- Enterprises relating to Dolls
- Enterprises relating to Model Railroads
- Enterprises relating to Popular Idols
- Enterprises relating to Professional Wrestling
- Enterprises relating to Costume Plays Clothing
- Enterprises relating to Maids and Costume Plays Services
- Enterprises relating to Online Gaming
- Enterprises relating to Adults Gaming
- Enterprises relating to AV(Adults Videos or Pornographic Films/DVDs)
- Enterprises relating to Dating Simulation
- Enterprises relating to Boys Love
- Enterprises relating to Vocaloid
- Enterprises relating to Military Gaming (Toy Guns/Airsoft Guns)
V Consumer Survey on "Otaku"
- Objectives
- Questionnaires Overview
- Survey period
- Survey method
- Survey targets
- Number of valid respondents