Smartphone Games Market 2015
Language:
Japanese
Product Code No:
C57100900
Issued In:
2015/01
#of Pages:
249
Publication Cycle:
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Smartphone Games
Research Target:
Smartphone Game Providers
Research Content:
I Smartphone Games Market Trends
- Smartphone Games Market Size
- Trends in Entire Smartphone Games Market
- Trends by Category
- Browser games: The market is shrinking due to shift to smartphones
- Native application games: Large-hit games are driving the market
- Future of Smartphone Games Market
- Domestic market is likely to continue expanding for the next 2 to 3 years.
- Overseas market is expected for further expansion, especially in the emerging countries
- Possibility to witness another shift of devices
- Overview and Business Models of Smartphone Games
- History and Transition of Mobile-Phone Games
- Trends in Development of Smartphone Games
- Development flows and systems for games
- Period of times and fees for game development
- Directions and challenges in developing games
- Profit Structure for Smartphone Games
- Billing systems
- Charging of items (contents) within the games
- Distribution structure
- Promotions
- Market Environment surrounding Smartphone Games
- Shifting of Mobile phone terminals to smartphones
- Continuously increasing is consumer spending for mobiles phones and internet
- Latest Trends of Smartphone Games
- "Puzzle & Dragons" continues to be driving the market, achieving 32 million downloads in total
- Next come "Kuroneko/Shironeko," and "Monster Strike." Also, LINE games have been emerged
- Game terminals have also shifted rapidly to smartphones
- Smartphone games successfully have acquired women users, and have continued to attract wider range of population
- With "Dragon Quest" and "FINAL FANTASY series have come to be distributed through smart phones, leading game-distribution companies started enhancing smartphone games
- Business of DeNA and Glee continues to be slowing down
- Alignment with more games both for homes and business-use, acceleration of multiplatform/cross media
- Wider range of coordination among multiple companies is seen in the smartphone games market
- Issues such as charging of large amount of money to the under-aged, and illegal trading of accounts still continue
- Due to burden of development fees, further polarization and fiercer competition are seen in the market
- Some game titles contribute in profitmaking by concentrating to focus on overseas development
II Research on Smartphone Game Providers
- Detailed Profiles of Leading 22 Enterprises
- Company Profiles (41 enterprises)