Social Gaming Industry 2011 to 2012
Language:
Japanese
Product Code No:
C53117300
Issued In:
2011/12
#of Pages:
319
Publication Cycle:
Annual
Format:
PDF
Geographic Coverage:
Japan
Industry:
Jump to the Japanese Page:
Coverage: (Product/service)
Social gaming
Research Target:
Social network service providers, application providers, online game companies, consumer game developers, social game users
Research Content:
I Overview of Social Gaming Market
1. Definition of social gaming
2. Overview of social gaming market
II Trends in Social Gaming Market
1. Scenes behind the birth of social gaming market
2. Domestic social gaming market
3. Trends in the major businesses of SNS
4. Market size of social gaming
III Latest Trends in the Social Gaming Business
1. Profit-making business models
2. Strategies on development and operations of the market
3. Business strategies
4. Issues and problems in the market
5. Trends and Future prospect
IV Questionnaire to Social Game Users
1. Overview of questionnaires
2. Survey results
V Company profiles
Four Companies in SNS(Social Networking Service)business
26 SAP (Social Application Providers)