No.3602
Video Content Businesses in Japan: Key Research Findings 2024
Video Content Business Market (Total of 5 Major Markets) for FY2024 Forecasted to Reach 108.9% of Preceding Fiscal Year to 988,000 Million Yen
Yano Research Institute (the President, Takashi Mizukoshi) has conducted a survey on the domestic market of video content businesses, and found out the current situation, the market trends by major segment, and future perspectives.
Market Overview
Size of the video content business market (as a total of 5 major markets) for FY2023 was valued at 907,000 million yen, 110.5% of the previous fiscal year, based on the sales of businesses. Stable growth in recent years attributes to the shift of contents on social media from still images to videos, the growing demand for video editing software for hobby or for side job purposes, and the increasing recognition and use of livestreaming apps.
In FY2023, viewers of videos on social media expanded across all age groups, including those that were not familiar with video streaming. In particular, viewers in their age 50s and 60s increased as they use connected TV (TV set connected to the internet) to view videos.
In addition, livestreaming gained a significant customer base during pandemic, expanding quickly as an easy-to-participate communication platform for people that stayed at home. Despite concerns for changes in trends, livestreaming has taken root as the new form of communication even when the COVID restrictions ended. The number of newly new subscriber is growing steadily in tandem with the increase of live streamers.
Noteworthy Topics
Market Trends of Livestreaming Apps
The market size of livestreaming apps for FY2023 was estimated at 72,000 million yen, 112.5% of the preceding fiscal year.
Livestreaming established a customer base, steadily increasing the number of new users as a new method of communication where everyone can participate freely. Increase of livestreaming businesses also boosted the market growth.
While livestreaming was done solely by some artists (musicians) on major video distribution websites or music video distribution for promotional purposes in the past, today there is a rapid increase in the number of various creators utilizing (distributing) contents live to create revenue streams.
Against this backdrop, coupled with the increase in the number of employees at live streaming businesses, the increase in the number of live streamers, as well as the increase of live streamers earning money on virtual tip jar, the live-streaming apps market is expected to grow further hereafter.
Future Outlook
The size of the video content business market (as a total of 5 major markets) for FY2024 is forecasted to reach 988,000 million yen, 108.9% of the previous fiscal year. With various market drivers, all five submarkets are expected to grow steadily:
- New players of other industries are expected to enter the video production services market, such as recruitment businesses in creating recruiting videos.
- In the era of “hundreds of millions work as content creators”, users of video editing software are projected to increase continually.
- The market growth of video streaming platforms continues to be strong as the demand for video livestreaming marketing anticipates expansion.
- Video streaming apps that enable streaming with virtual avatars are increasing popularity. Live streamers can grow audience without showing their faces.
- Anime production agencies can expand business by partnering with live streaming platformers to stream animes, including exclusivity contracts.
Research Outline
2.Research Object: Video content businesses, related businesses, related associations, etc.
3.Research Methogology: Face-to-face interviews by our expert researchers (including online interviews), survey by telephone/email, and literature research
What are the Video Content Businesses?
In this research, the video content businesses refer to the following five markets: 1) video production services, 2) video editing software, 3) video streaming platforms, 4) livestreaming apps, and 5) anime production. Size of the market as a whole is calculated as the sum of these markets. Here are the definitions of each market:
1. Video production services indicate B2B video production services, which create videos such as product presentation videos and seminar videos to be used by enterprises internally and externally. B2C video ads are not included.
2. Video editing software refers to computer applications used for creating/editing digital videos.
3. Video streaming platforms indicate pay-per-view platforms for enterprises, which enable a number of users to view videos concurrently. Note that free video streaming platforms are excluded.
4. Livestreaming apps refer to paid subscription services that allow users to view videos through real-time streaming.
5. Anime production refers to creation of anime. In addition to image creation, licensing fees of proprietary anime content are also included.
<Products and Services in the Market>
Video Production Service, Video Editing Software, Video Streaming Platform, Livestreaming Apps, Anime Production
Published Report
Contact Us
The copyright and all other rights pertaining to this report belong to Yano Research Institute.
Please contact our PR team when quoting the report contents for the purpose other than media coverage.
Depending on the purpose of using our report, we may ask you to present your sentences for confirmation beforehand.